Tuesday, 8 November 2016

CoP Practical: Collecting Feedback and Questionnaire Results

To try and get as much feedback as I possibly could regarding my animation testing, I produced a short questionnaire on Survey Monkey, and have posted the link to my social media websites, as well as asking my classmates to take a look at the survey.

My Questionnaire

Questionnaire Results


The results of my questionnaire shocked me quite a bit. I was expecting there to be more of a tie between test two and three, but instead the rotoscope test received 77% of the votes. I definitely wasn't expecting this to be the case at all, especially after most of my research for my dissertation outlined that rotoscoping footage drained the life out of a performance and made it feel 'wooden', yet the most popular response for choosing this option was that it 'seemed the most realistic' and 'smooth'. 

On the other hand, I do have to bear in mind that my sample may not be the most accurate I could have selected. A majority of the people that have taken part in my survey don't have an animation background, and may have selected the choice that they did for other reasons than it has the greatest animated performance. For instance, one participant claims they chose the rotoscope test because "The mug looked better when placed back down , on 1 and 2 you can see the line of the table on the mug". They have focused on how clean the animation is, rather than the content, which isn't necessarily fair as the first two tests are simply line tests, and have yet to be edited/cleaned up.

When I focus on the responses that sound like they have come from an animators point of view - IE they use animation terms in their answers - the results are more tied, though the rotoscope test is still favoured.

To conclude, I think it depends on what sort of performance you are striving for. In this test, my character was bored/focused with work and the rotoscoping technique was able to capture this well due to the timings of my original footage, and the action carried out was very linear. Had I have been trying to animate someone dancing around or being lively and energetic, maybe I would have received a different outcome.

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