Wednesday, 9 March 2016

Creative Responsive: Refined Plan and Making a Start

As I had sufficient research, I was able to refine my plan and outline exactly the stats I was going to present in my infographic. When doing this I tried to select points that I thought would flow well from one another.


PLAN

Then:
- Introduction of: Gameboy, Super Nintendo, Playstation, Sega
- Massively male dominated (8 Male players for every 3 Female)

Now:
- UK Game industry worth £3.9 Billion 
*Did you know? Games sold more than music in 2014*
- New consoles: PS4, Xbox One, Wii U
- Mobile Gaming! (Refer to 'Device Graph' in research)

The Players: 
- Estimated 20 million people playing games in the UK
- Gender: 57% Male, 43% Female
- Times: Average of 8.9 hours a week

Esports:
- 135 Million viewers worldwide (2015)
- Watch on platforms such as Twitch and YouTube

Future?:
- $91.5 Billion projected gaming revenues
- Mobile gaming expected to grow by 51%
- Esports expected to grow to 145 million enthusiasts

- Potentially end on a question for the audience to ponder





I thought my plan had good structure and presented a good mixture of stats to show how gaming had grown since the 80s/90s, so I made a start on drawing some of my components, starting with the consoles that were released in the 90s.

Game Consoles - Gameboy, Playstation, Super Nintendo, Sega Genesis

I'm really pleased with my consoles. I love the simplicity and how clean they look, as I used the pen tool to create the shapes that made up the consoles. This also means that I can resize the drawings easily if required and they won't become pixelated.

After Effects Tutorial

I wanted to quickly test how I could animate these components, so I searched on google for infographic tutorials. I found one that I quite liked the look of and wanted to see whether I'd be able to apply the technique to my own components.

Test One

I think I was able to follow the tutorial rather well, and think I have made a good first attempt at animating an infographic, but I'm not sure that this is going to be the style that I go for. Instead I'm going to continue testing different styles and transitions. I also have a lot of other things that I have to play with/consider, including the positioning and scale of the components and font, the background, whether I want to use 3D layers, etc.

No comments:

Post a Comment